Welcome:
Login/Register

How to Play Craps

How to Play Craps

Craps is a dice game played at a large rectangular table with rounded corners. Up to 12 players can stand around the table. The layout is mounted at the bottom of a surrounding rail, which prevents the dice from being thrown off the table and provides an opposite wall against which to bounce the dice. It can require up to four pit personnel to run an action-packed, fast-paced game of craps. Two dealers handle the bets made on either side of the layout. A "stickman" wields the long wooden stick, curved at one end, which is used to move the dice around the table. The stickman also calls the number that's rolled and books the proposition bets made in the middle of the layout. The "boxman" sits between the two dealers, overseeing the game and settling any disputes.

How to Play

Stand at the table wherever you can find an open space. You can start betting casino chips immediately, but you have to wait your turn to be the shooter. The dice are passed clockwise around the table (the stickman will give you the dice at the appropriate time). It's important, when you're the shooter, to roll the dice hard enough so they bounce off the end wall of the table. This shows that you're not trying to control the dice with a "soft roll."

Craps Strategy

Playing craps is fairly straightforward; it's the betting that's complicated. The basic concepts are as follows: If the first time the shooter rolls the dice he or she turns up a 7 or 11, that's called a "natural" -- an automatic win. If a 2, 3, or 12 comes up on the first throw (called the "come-out roll"), that's termed "craps" -- an automatic lose. Each of the numbers 4, 5, 6, 8, 9, or 10 on a first roll is known as a "point": the shooter keeps rolling the dice until the point comes up again. If a 7 turns up before the point does, that's another loser. When either the point or a losing 7 is rolled, this is known as a "decision," which happens on average every 3.3 rolls.

But "winning" and "losing" rolls of the dice are entirely relative in this game, because there are two ways you can bet at craps: "for" the shooter or "against" the shooter. Betting for means that the shooter will "make his point" (win). Betting against means that the shooter will "seven out" (lose). Either way, you're actually betting against the house, which books all wagers. If you're betting "for" on the come-out, you place your chips on the layout's "pass line." If a 7 or 11 is rolled, you win even money. If a 2, 3, or 12 (craps) is rolled, you lose your bet. If you're betting "against" on the come-out, you place your chips in the "don't pass bar." A 7 or 11 loses; a 2, 3, or 12 wins. A shooter can bet for or against himself, or against other players.

There are also roughly two dozen wagers you can make on any single specific roll of the dice. Craps strategy books can give you the details on come/don't come, odds, place, buy, big six, field, and proposition bets.



Buy the Guidebook

  • Fodor's In Focus Aruba, 1st Edition
    $10.95
  • The Complete Guide to Caribbean Cruises, 2nd Edition
    $23.95

Get the Fodor's Newsletter

Read the current issue
For more travel ideas, tips, and deals, sign up for the Fodor's newsletter here. Browse previous issues.

Current Fodor's Newsletter

Copyright © 2008 Fodor's Travel, a division of Random House, Inc.